ba-autox
[Top] [All Lists]

Re: Course Designers: now hiring!

To: Smokerbros@aol.com, sean@spintec.org, ba-autox@autox.team.net
Subject: Re: Course Designers: now hiring!
From: "Pat Kelly" <lollipop487@attbi.com>
Date: Thu, 30 Jan 2003 08:05:17 -0800
Ah, but will they listen? :)
--Pat Kelly

----------
>From: Smokerbros@aol.com
>To: sean@spintec.org, ba-autox@autox.team.net
>Subject: Re: Course Designers: now hiring!
>Date: Wed, Jan 29, 2003, 9:25 PM
>

> In a message dated 1/29/03 8:30:49 PM Pacific Standard Time, sean@spintec.org
> writes:
>
>
>> I'm of the school "I'd like to someday design a course and see how I do on
>> it after I drive it."
>
> I like that aspect as well.
>
>>  I'd probably be known as the longest course designer,
>
> Good, that'd take the heat off of me!
>
>> I'm sure I could get a 90 second course at the stick. I'd like to have in
>> there 2 overlaps also, one at the start and one before the finish, and in
>> opposite directions, gotta even out that tire wear. Do we have enough
>> cones?
>
> The trick is how to make it longer without making it tedious.  You can take a
> 70 second course and slow it down by making the corners sharper, but is it
> fun, too?
>
> If I have a loop with a crossover in my course, you'll find that it always
> goes the "other way" to equalize tire wear.  If the course is clockwise, the
> loop is counterclockwise.  A loop has to be early in the course, and under 25
> seconds in length, so that it doesn't slow down the overlapping of cars.
> Even 5 seconds longer per overlap X 3 runs X 300 cars lengthens the event by
> 4500 seconds, or 1 hr 15 minutes!  Anywhere else in the course, and you don't
> have enough control over how far apart the cars are...  That spells re-runs!
> Yuck!  Event spoiled!
>
> But that's why we're here, to keep new course designers from making mistakes
> like that.
>
> CHD

<Prev in Thread] Current Thread [Next in Thread>