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Re: Driving Simulators

To: <ba-autox@autox.team.net>
Subject: Re: Driving Simulators
From: Vernon Head <vhead@fuelrtm.com>
Date: 30 Nov 2000 09:46:48 -0800
I don't know about Rome at night, but I've done it during the day in 1:08.9 in 
the Escudo. The trick is to go full throttle and just bounce off the walls. It 
was 3 seconds faster that way. So much for realism.

-Vernon

On Thursday, November 30, 2000, Thana, Peter {High~Palo Alto} 
<PETER.THANA@Roche.COM> wrote:
>Hard Drivin' was way ahead of its time.  Maybe too far.  The dynamics were
>indeed a revelation.  The car seemed to be modeled after some incredibly
>crude and beastly RWD thing.  I am almost sure that you won't find one today
>that is working properly.  The shift linkages on those things were always
>broken.
>
>Another arcade one you might want to try is Sega's Ferrari F355 Challenge at
>Dave & Buster's in Milpitas.  The dynamics are good for a sim, and the three
>screens provide a somewhat realistic perspective.  I really liked that game
>until I discovered "18 Wheeler" at the same place.  The same one I was
>photographed driving at Malibu GP, but with a much, much bigger steering
>wheel.  The trick is to hold the wheel at the 7 and 5 o'clock positions and
>saw back and forth endlessly until you have successfully destroyed all other
>vehicles on the road.
>
>I use the PS analog controller for GT2.  Tried wheels, but they never felt
>right.  Something about your mind expecting them to be like cars, but they
>never were.  It was always much easier to just translate fully to analog
>controller inputs.  I find I need to set cars up way, way, looser than I
>could a real car, because:
>
>-The dynamics in GT2 are not completely realistic.  High speed stability is
>greatly exaggerated.
>-On a real car, you don't have the entire range of steering lock within less
>than 1 inch of wheel travel (well, except for maybe Eric's S200, but we're
>talking real cars here:):).  This makes it much easier to catch
>slides.
>
>Anyone up for a little GT2 Challenge?  Come on, you know you can beat 1:14.9
>at Rome Night in a Cerbera LM:)
>
>Peter
>
>
>
>> -----Original Message-----
>> From:        Rob Weinstock [SMTP:weinstro@hotmail.com]
>> Sent:        Wednesday, November 29, 2000 7:01 PM
>> To:  ba-autox@autox.team.net
>> Subject:     Re: Driving Simulators
>> 
>> >I say, and a few listers will likely agree with me, that if you want a
>> >realistic racing simulator, pick up Papyrus' Grand Prix Legends for PC.  
>> >And
>> >do try not to spin out more than 10 times on your first lap.  ;-)
>> 
>> What do you use for inputs?
>> 
>> The book, "Secrets of Solo Racing : Expert Techniques for Autocrossing and
>> 
>> Time Trials" by Henry A. Watts has a decent appendix which lists the
>> arcade 
>> style video game "Hard Drivin'" as an excellent vehicle dynamics
>> simulator. 
>> Anybody know where to find one -- I've never been successful.
>> 
>> Rob
>>
>__________________________________________________________________________
>> ___________

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