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RE: Driving Simulators

To: "'Rob Weinstock'" <weinstro@hotmail.com>, ba-autox@autox.team.net
Subject: RE: Driving Simulators
From: "Thana, Peter {High~Palo Alto}" <PETER.THANA@Roche.COM>
Date: Thu, 30 Nov 2000 09:31:05 -0800
Hard Drivin' was way ahead of its time.  Maybe too far.  The dynamics were
indeed a revelation.  The car seemed to be modeled after some incredibly
crude and beastly RWD thing.  I am almost sure that you won't find one today
that is working properly.  The shift linkages on those things were always
broken.

Another arcade one you might want to try is Sega's Ferrari F355 Challenge at
Dave & Buster's in Milpitas.  The dynamics are good for a sim, and the three
screens provide a somewhat realistic perspective.  I really liked that game
until I discovered "18 Wheeler" at the same place.  The same one I was
photographed driving at Malibu GP, but with a much, much bigger steering
wheel.  The trick is to hold the wheel at the 7 and 5 o'clock positions and
saw back and forth endlessly until you have successfully destroyed all other
vehicles on the road.

I use the PS analog controller for GT2.  Tried wheels, but they never felt
right.  Something about your mind expecting them to be like cars, but they
never were.  It was always much easier to just translate fully to analog
controller inputs.  I find I need to set cars up way, way, looser than I
could a real car, because:

-The dynamics in GT2 are not completely realistic.  High speed stability is
greatly exaggerated.
-On a real car, you don't have the entire range of steering lock within less
than 1 inch of wheel travel (well, except for maybe Eric's S200, but we're
talking real cars here:):).  This makes it much easier to catch slides.

Anyone up for a little GT2 Challenge?  Come on, you know you can beat 1:14.9
at Rome Night in a Cerbera LM:)

Peter



> -----Original Message-----
> From: Rob Weinstock [SMTP:weinstro@hotmail.com]
> Sent: Wednesday, November 29, 2000 7:01 PM
> To:   ba-autox@autox.team.net
> Subject:      Re: Driving Simulators
> 
> >I say, and a few listers will likely agree with me, that if you want a
> >realistic racing simulator, pick up Papyrus' Grand Prix Legends for PC.  
> >And
> >do try not to spin out more than 10 times on your first lap.  ;-)
> 
> What do you use for inputs?
> 
> The book, "Secrets of Solo Racing : Expert Techniques for Autocrossing and
> 
> Time Trials" by Henry A. Watts has a decent appendix which lists the
> arcade 
> style video game "Hard Drivin'" as an excellent vehicle dynamics
> simulator. 
> Anybody know where to find one -- I've never been successful.
> 
> Rob
> __________________________________________________________________________
> ___________

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