>Hard Drivin' was way ahead of its time. Maybe too far. The dynamics were
>indeed a revelation. The car seemed to be modeled after some incredibly
>crude and beastly RWD thing. I am almost sure that you won't find one
>today
>that is working properly. The shift linkages on those things were always
>broken.
Author Watts recommended that interested readers should seek out this
simulator and put a couple of rolls of quarters into to as cheap, off-season
training.
If it's no longer generally available, I'm happy to try another.
>Another arcade one you might want to try is Sega's Ferrari F355 Challenge
>at
>Dave & Buster's in Milpitas. The dynamics are good for a sim, and the
>three
>screens provide a somewhat realistic perspective. I really liked that game
>until I discovered "18 Wheeler" at the same place. The same one I was
>photographed driving at Malibu GP, but with a much, much bigger steering
>wheel. The trick is to hold the wheel at the 7 and 5 o'clock positions and
>saw back and forth endlessly until you have successfully destroyed all
>other
>vehicles on the road.
Sounds like a normal Bay Area commute. :) Maybe change the name of the game
to "US 101".
Regards,
Rob
BTW, when are the new rule books available?
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