----- Original Message -----
From: Scot Zediker <roadsterboy@earthlink.net>
>
> > I say, and a few listers will likely agree with me, that if you want a
> > realistic racing simulator, pick up Papyrus' Grand Prix Legends for PC.
> And
> > do try not to spin out more than 10 times on your first lap. ;-)
>
> Although I've never driven GPL, I have both CART Racing and NASCAR Racing
2
> from Papyrus. In some respects these two are better than GPL because you
> can't flip your car ;)
>
> However, both require some "seat time" before you can start turning
> respectable lap times. I think CART has been discontinued; NASCAR 2 has
> been replaced by NASCAR 3.
>
> Basic setup rules for both, as applies to road courses: Springs (the game
> just calls 'em "shocks," with a combined setting for both in the Setup
page)
> should be softer in the rear than in front. This is to hook the car up
> better coming out of turns. The same applies to swaybars (not adjustable
in
> NASCAR 2, adjustable from the cockpit in CART). In CART, I also tend to
run
> the front wing at the maximum angle and the rear anywhere from 10-12
> degrees. I do make exceptions to this rule, e.g., I run the wings at 11/9
> degrees f/r at Road America.
>
> But the bottom line is, if you want something that drives like a real car,
> you're better off with a driving SIMULATION as opposed to an "arcade"
game.
> GT is more the latter than the former.
>
> Scot
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