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Re: Course design/speed limits II

To: "Team.Net" <autox@autox.team.net>
Subject: Re: Course design/speed limits II
From: "Mark J. Andy" <marka@telerama.com>
Date: Fri, 26 Mar 1999 15:47:18 -0500 (EST)
Howdy,

On Fri, 26 Mar 1999, Scott & Glenda Meyers wrote:
> My point is that we need to follow the rules as written, and stick to what
> Solo 2 is currently defined as. To go too far outside those parameters exposes
> us and our sport to unnecessary risk.

Yes, please do.  One of the large attractions of Solo2 for me is the
very small chance of destroying my car.  I _really_ like the fact that
basically I can totally screw up, spin around, and (as long as I don't
just keep my foot in it and panic or whatever) say "darn" and try it
again.

I'm not unfamilier with or scared of speed.  Up until '98 I raced
motorcycles and was totally comfortable with the idea that the $10k
motorcycle I was riding could be turned into a $10k paperweight if I (or
someone else) messed up.  I'm distinctly NOT looking for that from autox,
thank you very much.

I'll also share something else.  Most every autox course I've run in my DS
neon, where I very rarely get outta 2nd gear, is _way_ more intense than
roadracing bikes ever used to be.  Speed, in and of itself, is boring.
Any moron can hold the pedal down.  What's fun, for me, is to find the
limit in the bendies.  Autox gives me a way to do that and still keep the
speed down so that it doesn't cost me money if I screw up.

MHO, but unlike normal it appears the SCCA agrees with me on this one :-)

Mark


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