In the 'olden' days, the slush series was always done in 6 heats, just to
make sure there were enough workers. However, this event, with now 205
entries, there certainly should have been enough. I'm in the process of the
final tracking down...there were some folks who did not work...surprise! :)
More later.
--Pat Kelly
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>From: Randy Noll <rnoll98@yahoo.com>
>To: Bay_Area_Autocross_List <ba-autox@autox.team.net>
>Subject: Re: Tech on Grid -- Fuel to the Fire
>Date: Mon, Nov 5, 2001, 2:03 PM
>
>I know this is going to probably throw a bunch of people out of whack,
>but we always seem to be short workers for something or other--tech,
>waivers at gate, trailer workers, etc.
>
>Why not run 6 run groups? We'd get 8 extra workers avg. per group at a
>200 person event. That should more than cover tech off grid, waivers,
>and still have maybe an 'event chair asst.' or train new people to work
>the trailer.
>
>Downsides:
>-longer run groups/work assignments---people will whine, but they'll
>still come.
>-bigger grid needed---could be a problem but I'm sure we can deal with
>8 more cars per group, might be an issue pushing 300 entrants--maybe
>only for slush? (can we pit on the water side of the pillars at GGF?)
>-would have to be split 2/4 or 4/2 with either a late or early lunch,
>the 2 group half would have to run, then immediately work. This will
>cause a 10 min break to change workers. Should be a net zero since we
>usually get held up at least once in the 3 worker changes we do each
>morning/afternoon.
>
>Load weapons, fire when ready...
>Randy
>Find a job, post your resume.
>http://careers.yahoo.com
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