I seem to think that the more conventional wisdom calls for
late-apex method with lots of drifts and corrections.
Late apex, yes; lots of drifts and corrections, I don't
think so. That is, as I see it, if I have to correct in
a turn it means I haven't taken it right in the first
place (or, with road racing in mind, that there's something
in the turn that I have to correct *for*). It seems to me
that lots of drifts in a turn guarantee a slow time, because
you're going to be hunting on either side of the limits of
adhesion and the average will be lower than just finding it
and sticking with it.
I remember a video by, I think, Mario Andretti (sp?), and he said (in a
voice-over of a video shot of him flying around some corner, hands con-
stantly "twitching to and fro") something to the effect that if you're
not constantly "correcting" for having "pushed" just a little too hard,
then you're not pushing hard enough [to *WIN*, anyways]. Of course, you
have to be REAL good to push "just enough too much" to be able to re-
cover control, rather than killing yourself!
Possibly a perfectly circular or "regular" corner you could take in a
perfect smooth 100.00% manner, but in real life . . .
-RDH
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