>From: "Thana, Peter {High~Palo Alto}" <PETER.THANA@Roche.COM>
>Subject: RE: Driving Simulators
>
>Hard Drivin' was way ahead of its time. Maybe too far. The dynamics were
>indeed a revelation.
I've been told that there was a sequel called "Race Drivin'". They
occasionally show up on eBay. I don't think that there's been an
arcade driving game since that has been designed for realism (okay, so
the loop-the-loop isn't a realistic race course feature, but it sure
modeled it correctly!).
Viper Racing from Sierra, used with a force feedback steering wheel,
reminds me of Hard Drivin'. As you said, a crude, beastly RWD thing.
Viper Racing being significantly more difficult because of the higher
power to traction ratio...speaking of which, I tried the GPL demo and
found it insanely difficult. And that was just with the "trainer"
car, which supposedly has about 1/3 or 1/4 of the power of the Grand
Prix cars. Eep!
>From: Smokerbros@aol.com
>Subject: Re: Tire pressure gauge
>
>Avoid Accu-Gauge. Their logo has a large "M" on the dial. They go out of
>calibration extremely quickly.
DOH!
john@idsfa.net John Stimson
http://www.idsfa.net/~john/ HMC Physics '94
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